At least there are moments of joy with the game’s dialogue to remove some of that deja-vu.
It’s about time the developers were allowed more freedom to have these characters have game exclusive adventures rather than constantly making you play through the story that has been in all the other games with this slight twist.
The likes of Lord Slug, Janemba and Broly come to throw a spanner into the works that does spice up the retelling of the Dragon Ball Z saga, but there is still the issue of seeing the core plot told once again, something that introducing movie bosses doesn’t alleviate from being an uninspiring rendition of this 20 year old tale. This time, the big change is that they have help from villains that did not appear in the series, but instead, are from the movies.
It is probably for the best that a new character has to be created, as the setup is similar to the first game with the return of Towa and Mira causing more trouble yet again with time travel. While it’s a shame for all the people who put in a lot time into the existing game cannot reuse their hero, it’s kind of cool to see them become part of the story and be celebrated for their previous hard work. The story has a new role for your existing time patroller, who now is a sort of hero in the story, gaining a statue in the centre of the new Conton City, and is working along side yourself and a few of the other Dragon Ball heroes to fight evil as a supporting character. Once set, your hero is ready to tackle the new threat to the timeline.įor existing players who jumped on the first Xenoverse game, you cannot sadly keep that character intact. However, there are more customisation options when styling your character, as each area gains more choice to change things like hair style, eyes, body, equipment, clothes and voices. In fact, there isn’t much difference between them and their incarnation in the previous game apart from the new forms added ( e.g. Being that these races are the forefront of the Dragon Ball world, there are no new races added. It features the main races of the Dragon Ball universe – Saiyan, Humans, Majin, Freiza and Namekians – with each race coming with their signature traits, such as turning Super Saiyan or, for my female Majin, going kid form to become a stronger, faster versions of the standard design. Things certainly begin similar in Xenoverse 2, as you are asked to create your time patroller before moving onward. So the question is, does Dragon Ball Xenoverse 2 improve what was started by the developers, Dimps, in the original game? It wasn’t without faults, but it had a good idea, especially with the hub world to allow people to form groups for cooperative missions. This was the case with Dragon Ball Xenoverse, but unlike previous games, Xenoverse was an fighter/RPG hybrid about being your own customised character and taking them into the Dragon Ball stories, but with a twist – defending time against two villains who were changing history for their own joy, but as the player, you had to stop this and reset the history back. Even after the games have covered the main story arc (before the new Dragon Ball Super show began), Bandai Namco somehow managed to find a way to recreate the same story, but with fancier graphics or new mechanics to have fans clambering for more. AHHHHHHGGGGGGGHHHHHHHHHHHHHHHHHHH! Ka…me…ha…me…HAAAAAAAAAAAAAAA! Are two words (noises?) every Dragon Ball Z fan will have heard time and time again, be it in the anime or the many video games that have been released over the years.